US PATENT CLASS 273
Class Notes
Current as of: June, 1999
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DEFINITION
Classification: 273/
This class includes:
Apparatus or means, such as games and sports, by which contests of skill or chance may be engaged in among two or more participants, where the result of such contests can be indicated according to definite rules;
Apparatus or means, such as puzzles and fortune telling devices, by which a test of the skill or fortune of one or more persons, in accomplishing some sought result, may be obtained, chance devices being included, even if not of themselves games or elements of games, by reason of their similarity to other chance devices herein;
Targets combined with devices for projecting aerial or surface projectiles or missiles against or through the targets, per se, and projectors, per se, only if the projectile passes at all times over a surface;
Devices ancillary and appurtenant to games for which there is no provision in other classes.
LINES WITH OTHER CLASSES
This class is subordinate to both Class 473, Games Using Tangible Projectile, and Class 463: Amusement Devices: Games-- wherein Class 473 is specific under Class 463, and wherein Classes 273, 463, and 473 are further specific under Class 472, Amusement Devices.
Classes 463 and 473 are intended to eventually replace Class 273 through a series of stages. When all of the subject matter of Class 273 has been reclassified and incorporated within these classes (463 and 473), Class 273 will be abolished. Until Class 273 is abolished, it is to be considered subordinate to Classes 463 and 473. Stated otherwise: the subclasses of Class 273, along with their hierarchical arrangement, are to be considered as following after the subclasses of, appropriately, Class 463 or 473 (i.e., the first occurring subclass of Class 273 follows the last occurring subclass of appropriate Class 463 or 473).
REFERENCES TO OTHER CLASSES
SEE OR SEARCH CLASS
2, Apparel,
455+, for protective clothing to be worn by athletes such as football helmets, baseball and boxing gloves, etc.
116, Signals and Indicators,
222, 225 for mechanical signals and indicators, per se, which form a part of a game device.
124, Mechanical Guns and Projectors, appropriate subclass for mechanical aerial projectors, per se. Projectors, per se, are included in this class (273) only when the projectile, at all times, travels on a surface. Combinations of targets and aerial projectors are included in this class (273).
194, Check-Actuated Control Mechanisms, appropriate
30, 41, and 55 for games and chance devices involving particular coin control mechanism.
200, Electricity: Circuit Makers and Breakers, 61.1+, for electrical switches responsive to the action of a game or amusement piece.
221, Article Dispensing, appropriate subclasses for article dispensers not otherwise provided for. Such article
dispensers, as subcombinations of chance devices such as are provided for in
138.1+, of this class (273) are classified in appropriate subclasses of Class 221.
235, Registers, for score totalizing apparatus for use in games, particularly
90, for cribbage boards.
340, Communications: Electrical,
323, for game reporting electric signaling systems and appropriate subclasses, particularly subclasses 286.01+ for electric signaling systems, per se which may form part of a game.
345, Computer Graphics Processing, Operator Interface Processing, and Selective Visual Display Systems,
1+, for visual display systems with selective electrical control.
364, Electrical Computers and Data Processing Systems,
410.1+, for data processing or computation, per se, for the purpose of analyzing, monitoring, or scoring a contest or game, which is not classifiable elsewhere. 404, Road Structure, Process, or Apparatus,
17+, and 71 for pavement and road structure.
428, Stock Material or Miscellaneous Articles, appropriate subclasses for stock material in the form of a single or plural layer web or sheet which may be used in the fabrication of products provided for in this class.
463, Amusement Devices: Games, appropriate subclasses, for a nonprojectile game, a simulated-projectile game, a propelled racing game, a fencing game, or an implement or device used by a person (often one involved in law enforcement) to strike or electrically shock a human being so as to control the being. See Lines With Other Classes, above, for the line between this and other amusement devices classes.
473, Games Using Tangible Projectile, for a game that uses a tangible projectile. See Lines With Other Classes, above, for the line between this and other amusement devices classes.
602, Surgery: Splint, Brace, or Bandage,
41+, for bandaging devices, even though specially adapted for use in supporting the body or body member to function in a proper manner in playing a game.