US PATENT SUBCLASS 463 / 32
.~.~.~ Three-dimensional characterization


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
30  DF  .~ Perceptible output or display (e.g., tactile, etc.) {2}
31  DF  .~.~ Visual (e.g., enhanced graphics, etc.) {2}
32.~.~.~ Three-dimensional characterization {1}
33  DF  .~.~.~.~> Object priority or perspective


DEFINITION

Classification: 463/32

Three-dimensional characterization:

(under subclass 31) A visual output or display wherein the information is presented to the eye(s) in such a manner that the information is visually perceivable as an image having height, width, and depth.

(1) Note. It is not a requirement that the image actually include all three dimensions so long as the image, taken as a whole, has a general character that is perceivable as such. For example, depth perception may be simulated or perceived from a flat image by utilizing the technique of perspective or the technique of covering the image of a first object by an image of a second object that is intended to be perceived in front of the first object, etc.

SEE OR SEARCH CLASS

345, Computer Graphics Processing, Operator Interface Processing, and Selective Visual Display Systems,

139, and 419+ for three-dimensional image presentation processing.